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10 million goals and CR7 at the top: the UFL beta in figures

Strikerz Inc. has drawn a positive conclusion to the UFL beta. A few days after the test run, the developer shared some impressive figures

The level of interest in UFL in the soccer and gaming community was already evident in the first 24 hours after the beta was released: Strikerz Inc. recorded over one million downloads of the test version during this period and listed a peak number of concurrent players of 62,000.

Goals in over 5 million games

Just a few days later, a statement from the developer provided further impressive figures for the beta weekend of the soccer simulation. A total of 1.3 million clubs had been created and a whopping 5.5 million games had been played with them. Around 10 million goals were scored in these matches, meaning that almost two goals were scored per game. This also confirms the impressions from our gameplay test: it goes back and forth quickly, but there is still some catching up to do when it comes to finishing, with the exception of shots

Cristiano Ronaldo is probably responsible for most of the successful finishes. The Portuguese superstar, who at 39 is currently taking part in a European Championship final for what is probably the last time, is listed by Strikerz Inc. as the most popular player in the beta. However, this is not surprising. After all, CR7, himself a major UFL investor, was the players’ choice as a possible captain at the outset.

Top transfer targets surprise

Less predictable than Cristiano Ronaldo’s popularity, meanwhile, were the players most frequently acquired on the transfer market. This differs fundamentally from the in-game market in FC Ultimate Team. Every gamer can theoretically acquire any player – which is why it is surprising that the top five consists of Cesar Azpilicueta, Joelinton, Adrien Rabiot, Angel di Maria and Anthony Lopes. The big plus point of this quintet was probably their availability. In contrast to the aforementioned five, reputation points were due for most of the top players, which could only be accumulated by playing a lot of matches.

Streaming hours crack half a billion

Streamers and content creators didn’t have to worry about financial bottlenecks. The Strikerz Inc. team proved to be quick to react: soon after the game launched, the UFL accounts of streaming stars such as ‘EliasN97’ and ‘NickRTFM’ were filled with never-ending amounts of in-game currency. Investments that have certainly paid off for the developer. After all, according to the developer, over 550,000 streaming hours of UFL content were watched during the beta.

The test run of the soccer simulation was also particularly popular in Germany. The host country of the current European Championship joins France, Brazil, the United Kingdom and the USA in the list of the five countries with the most beta players. UFL has therefore managed to attract attention worldwide and especially in some of the biggest soccer nations

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